What you can explore
Explore the rendering, scripting, asset, avatar, and creation workflows described in Sansar's documentation, alongside its store and supported download options.
Ciright
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SANSAR / IMMERSIVE TECHNOLOGY
Sansar brings real-time rendering, interactive environments, digital assets, and shared presence into one immersive technology stack. Give teams a shared setting for training, product explanation, design review, and operational understanding. Start with a defined use case and evaluate it against the work people need to do.
EXPERIENCE / EXECUTION / ACCOUNTABILITY
Ciright brings decades of enterprise technology experience to complex operating challenges. That experience shapes how we approach new work: understand the systems already in place, define responsibilities, work through constraints, and make progress reviewable.
The difficult details deserve experienced attention.
Explore the rendering, scripting, asset, avatar, and creation workflows described in Sansar's documentation, alongside its store and supported download options.
The environment and audience, content rights, access requirements, interactions, integrations, and a measurable evaluation.
Bring scale, layout, equipment, relationships, and operating context into a shared visual environment.
Rehearse sequences, discuss decisions, and repeat learning scenarios in a controlled setting.
Let distributed participants explore and discuss the same environment together.
Applications
Give teams a spatial understanding of the systems they operate.
Facility walkthroughs, equipment orientation, maintenance procedure rehearsal, layout review, and remote expert discussion. Live operational data connections are integration scope unless verified.
Suggested pilot: One production area or one equipment family — task understanding and procedural accuracy against a baseline.
Discuss this use caseTurn procedures into experiences people can practice.
New-hire orientation, safety instruction, service procedures, role-based scenarios, instructor-led sessions, and repeatable practice.
Suggested pilot: One procedure, one learner group, and a defined assessment rubric.
Discuss this use caseMake abstract ideas visible, spatial, and shared.
Engineering concepts, vocational learning, scientific environments, historical reconstructions, guided demonstrations, and collaborative projects.
Suggested pilot: One module with an instructor guide and pre/post learning evaluation.
Discuss this use caseHelp people understand places, plans, and public services.
Planning consultations, infrastructure proposals, service orientation, accessible guided introductions, staff training, and emergency preparedness walkthroughs.
Suggested pilot: One public project or service journey — comprehension and completion of the intended informational task.
Discuss this use caseCapability overview
The same immersive foundation can support an equipment walkthrough, a training scenario, a learning environment, or a shared experience. The content and implementation change with the task.
| Real-time rendering | Lighting, materials, geometry, and scene presentation create a convincing sense of place and scale. |
|---|---|
| Interaction and simulation | Scripted steps and practice scenarios use the engine's interactive capabilities. This is not validated engineering or financial simulation unless scoped and verified. |
| Digital asset system | Models, materials, textures, animations, avatars, clothing, equipment, props, and scene components supply reusable building blocks. |
| Shared presence | People participate through avatars and supported communication features in a common spatial context. |
| Creation and publishing | Creators assemble content, configure interactions, and prepare experiences for supported modes of access. |
| Project integrations | Identity, business data, learning records, analytics, and live system connections may be scoped around a deployment where supported and verified. |
A convincing immersive experience depends on more than a 3D image. Rendering, interaction, content tools, shared presence, and digital goods must work together.
The documented custom rendering foundation and verified product systems, tools, and workflows.
Public documentation supports product capabilities; ownership, exclusivity, patents, and licensing claims need approved company evidence.
External authoring tools, imported formats, and documented integrations such as Marvelous Designer.
Credit third parties. Do not call their technology Sansar-owned IP.
Original models, materials, scripts, clothing, accessories, and other authored content.
Platform availability does not establish company ownership of creator work.
Customer environments, training scenarios, brand assets, and data connections.
Describe project scope and permissions; do not assume platform ownership or universal reuse rights.
See the systems that turn a digital asset into something people can use together.
Geometry, surface maps, shaders, and lighting combine in Sansar's physically based renderer using roughness and metalness to describe surface response.
Specific runtime architecture and performance require engineering confirmation.
Materials editing and shaders — docs.sansar.com
Light, shadow, contrast, scale, and composition help users read an environment.
Global illumination algorithms remain subject to product confirmation.
Creator documentation — docs.sansar.com
Documented C# scripts attach to scene objects and respond to users and events on the scene server.
Conceptual training scenarios are not production deployments until implemented.
Introduction to scripting — docs.sansar.com
Documented model imports include FBX and OBJ; avatar and clothing formats differ by asset type.
Arbitrary CAD, BIM, USD, or glTF native import is not claimed without verification.
Supported file types — docs.sansar.com
Identity, movement, scale, communication, and appearance matter in collaborative experiences.
The Avatar Editor is not available in VR mode per current documentation.
Avatar Editor — docs.sansar.com
Prepared assets compose into scenes with interactive content and supported access modes.
Enterprise publishing controls require verification before describing as available.
Creator documentation index — docs.sansar.com
Give artists, developers, designers, and businesses a shared path from digital content to interactive experiences.
Prepare models, materials, and clothing for interactive scenes and store distribution.
Explore the Sansar StoreClothing and accessories are part of how people present themselves in an immersive experience—and part of what creators can design and distribute.
Marvelous Designer integration supports clothing adjustment in the avatar editor; fitted results are baked for scene use rather than continuously cloth-simulated in a scene.
Concept panel
Concept panel — illustrative styling direction.
Concept panel
Concept panel — licensed apparel requires verified permissions.
Concept panel
Concept panel — not a live fitting or inventory demo.
Assets help creators build. The store connects creators with buyers. Permissions govern how content can be used or adapted.
Purchasing access or a license is distinct from purchasing underlying copyright. Current item permissions govern use.
Category illustration — explore current listings on the official store.
View in Sansar StoreAvatar clothing & accessoriesDigital goodsPermissions and editing rights vary by item; verify buyer permissions before use.
View in Sansar StoreMaterials & scriptsCreator toolsUse documented buyer permissions to understand adaptation and resale rights.
View in Sansar StoreGive teams a shared environment to understand equipment, explain a service, and practice a process. Begin with one scenario and evaluate whether immersive delivery improves comprehension or performance compared with the current method.
Branch or facility familiarization, employee onboarding, process walkthroughs, product education, and scenario-based service training. Training environments remain separate from real customer accounts and production transactions.
Network-site visualization, equipment orientation, field-service instruction, retail/service training, and enterprise product demonstrations. A training environment is not a live network-control system.
| Application | Illustrative uses | Pilot could evaluate |
|---|---|---|
| Industrial and manufacturing | Facility visualization, equipment familiarization, process walkthroughs, maintenance instruction | Procedural understanding and task accuracy |
| Workforce training | Onboarding, safety orientation, service practice, instructor-led scenarios | Knowledge retention and time to proficiency |
| Education and research | Engineering labs, vocational learning, spatial science, collaborative projects | Learning outcomes and completion |
| Government services | Planning consultations, service orientation, public infrastructure explanation | Public understanding and usability |
| Military services and support | Equipment maintenance instruction, logistics familiarization, base orientation, medical training environments, disaster-response coordination | Training performance and repeatability |
| Healthcare and medical education | Facility orientation, equipment familiarization, communication practice, educational scenarios | Learning and workflow understanding |
| Energy and utilities | Plant walkthroughs, asset familiarization, maintenance training, infrastructure review | Asset understanding and procedural consistency |
| Architecture and construction | Design review, building walkthroughs, stakeholder collaboration, site orientation | Issues identified and decision clarity |
| Real estate and hospitality | Amenity exploration, guided property tours, staff orientation, guest information | Understanding of a facility and inquiry quality |
| Transport and logistics | Depot familiarization, warehouse workflows, fleet maintenance orientation, service training | Workflow comprehension and training outcomes |
| Product engineering and sales | Product visualization, configuration concepts, demonstrations, representative training | Product comprehension and demonstration effectiveness |
| Emergency preparedness | Evacuation familiarization, coordination exercises, public readiness education | Understanding of roles and procedures |
| Agriculture and environmental planning | Equipment education, facility planning, landscape proposals, resource-use visualization | Stakeholder understanding and planning clarity |
| Media and entertainment | Production visualization, set review, shared premieres, performances | Audience participation and production usefulness |
| Sports | Venue visualization, fan engagement, sponsorship experiences, staff preparation | Engagement and operational understanding |
| Consumer and interactive entertainment | Shared experiences, digital fashion, social activities, creative play, games | Participation, usability, and repeat engagement |
Media, entertainment, sports, and consumer experiences extend the reach of immersive technology—from shared performances and venue experiences to digital products and interactive play.
Start with a priority your team can name. Define the operating constraints, responsibilities, and evidence needed to evaluate a solution. Use a controlled pilot to decide what should change, what should stay, and whether to expand.
An immersive experience becomes more useful when it fits the way an organization works. Explore how a Sansar project could connect spatial experiences with relevant workflows, identity requirements, and business information across the Ciright ecosystem.
Bring a process, a place, a product, or a learning challenge. Use the briefing to discuss scope, the people involved, the evidence needed, and the criteria for a useful pilot.
CONTINUE WITH SANSAR
Continue to Sansar for the platform, creator documentation, digital goods, and supported access options.